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	<title>Comments on: Hand Me That Cursor, Would You?</title>
	<atom:link href="http://dispatchevent.org/roger/hand-me-that-cursor-would-you/feed" rel="self" type="application/rss+xml" />
	<link>http://dispatchevent.org/roger/hand-me-that-cursor-would-you/</link>
	<description>Collective thoughts of the New York Flash community</description>
	<pubDate>Wed, 19 Nov 2008 13:02:55 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.1</generator>
		<item>
		<title>By: Tim</title>
		<link>http://dispatchevent.org/roger/hand-me-that-cursor-would-you/#comment-119169</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Fri, 04 Jul 2008 13:24:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.partlyhuman.com/blog/roger/hand-me-that-cursor-would-you#comment-119169</guid>
		<description>whoops should be:

txtHolder_sp.addChild(Text_txt);//enbed TextField in the Sprite
this.addChild(txtHolder_sp);//show the Sprite on the stage

How do I edit a comment I left here? Thanks again.</description>
		<content:encoded><![CDATA[<p>whoops should be:</p>
<p>txtHolder_sp.addChild(Text_txt);//enbed TextField in the Sprite<br />
this.addChild(txtHolder_sp);//show the Sprite on the stage</p>
<p>How do I edit a comment I left here? Thanks again.</p>
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	<item>
		<title>By: Tim</title>
		<link>http://dispatchevent.org/roger/hand-me-that-cursor-would-you/#comment-119168</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Fri, 04 Jul 2008 13:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.partlyhuman.com/blog/roger/hand-me-that-cursor-would-you#comment-119168</guid>
		<description>I added two lines at the end to make the embeding clear:

var txtHolder_sp:Sprite = new Sprite;
var Text_txt:TextField = new TextField;
txtHolder_sp.buttonMode = true;
txtHolder_sp.mouseChildren = false;/* This allows the hand cursor to turn on if a TextField is embedded in the Sprite.*/
Text_txt.text = ‘clickable text’
txtHolder.addChild(nameText);//enbed TextField in the Sprite
this.addChild(txtHolder);//show the Sprite on the stage</description>
		<content:encoded><![CDATA[<p>I added two lines at the end to make the embeding clear:</p>
<p>var txtHolder_sp:Sprite = new Sprite;<br />
var Text_txt:TextField = new TextField;<br />
txtHolder_sp.buttonMode = true;<br />
txtHolder_sp.mouseChildren = false;/* This allows the hand cursor to turn on if a TextField is embedded in the Sprite.*/<br />
Text_txt.text = ‘clickable text’<br />
txtHolder.addChild(nameText);//enbed TextField in the Sprite<br />
this.addChild(txtHolder);//show the Sprite on the stage</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tim</title>
		<link>http://dispatchevent.org/roger/hand-me-that-cursor-would-you/#comment-119109</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Fri, 04 Jul 2008 01:39:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.partlyhuman.com/blog/roger/hand-me-that-cursor-would-you#comment-119109</guid>
		<description>Thanks! Helped me a ton. I have a TextField embedded in a Sprite which I wanted to have a hand cursor. Here is what I did with your help:

var txtHolder_sp:Sprite = new Sprite;
var Text_txt:TextField = new TextField;
     txtHolder_sp.buttonMode = true;
     txtHolder_sp.mouseChildren = false;/* This allows the hand cursor to turn on if a TextField is embedded in the Sprite.*/
     Text_txt.text = 'clickable text'</description>
		<content:encoded><![CDATA[<p>Thanks! Helped me a ton. I have a TextField embedded in a Sprite which I wanted to have a hand cursor. Here is what I did with your help:</p>
<p>var txtHolder_sp:Sprite = new Sprite;<br />
var Text_txt:TextField = new TextField;<br />
     txtHolder_sp.buttonMode = true;<br />
     txtHolder_sp.mouseChildren = false;/* This allows the hand cursor to turn on if a TextField is embedded in the Sprite.*/<br />
     Text_txt.text = &#8216;clickable text&#8217;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Flash Notes: Properties, Button Event Listeners &#187; Webomatica - Technology and Entertainment Digest</title>
		<link>http://dispatchevent.org/roger/hand-me-that-cursor-would-you/#comment-115386</link>
		<dc:creator>Flash Notes: Properties, Button Event Listeners &#187; Webomatica - Technology and Entertainment Digest</dc:creator>
		<pubDate>Sun, 11 May 2008 03:28:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.partlyhuman.com/blog/roger/hand-me-that-cursor-would-you#comment-115386</guid>
		<description>[...] Note #2: When designing more complex buttons, I noticed if there are other elements within the button movie clip, the listeners can register false. There are additional properties to limit the event behavior of movie clips within movie clips (&#8221;children&#8221;). So in the above example, I set the property &#8220;mouseChildren&#8221; of myButton to false (mybutton.mouseChildren = false). Read more about this subject at Partly Human. [...]</description>
		<content:encoded><![CDATA[<p>[...] Note #2: When designing more complex buttons, I noticed if there are other elements within the button movie clip, the listeners can register false. There are additional properties to limit the event behavior of movie clips within movie clips (&#8221;children&#8221;). So in the above example, I set the property &#8220;mouseChildren&#8221; of myButton to false (mybutton.mouseChildren = false). Read more about this subject at Partly Human. [...]</p>
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	<item>
		<title>By: Pickels</title>
		<link>http://dispatchevent.org/roger/hand-me-that-cursor-would-you/#comment-50114</link>
		<dc:creator>Pickels</dc:creator>
		<pubDate>Fri, 02 Nov 2007 15:59:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.partlyhuman.com/blog/roger/hand-me-that-cursor-would-you#comment-50114</guid>
		<description>Thanks for the info. I am also new to as 3.0 and this helped a lot. =)</description>
		<content:encoded><![CDATA[<p>Thanks for the info. I am also new to as 3.0 and this helped a lot. =)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nick</title>
		<link>http://dispatchevent.org/roger/hand-me-that-cursor-would-you/#comment-49674</link>
		<dc:creator>nick</dc:creator>
		<pubDate>Thu, 01 Nov 2007 19:33:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.partlyhuman.com/blog/roger/hand-me-that-cursor-would-you#comment-49674</guid>
		<description>Very helpful! Was struggling with this one.</description>
		<content:encoded><![CDATA[<p>Very helpful! Was struggling with this one.</p>
]]></content:encoded>
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	<item>
		<title>By: Sunil</title>
		<link>http://dispatchevent.org/roger/hand-me-that-cursor-would-you/#comment-15185</link>
		<dc:creator>Sunil</dc:creator>
		<pubDate>Thu, 28 Jun 2007 16:21:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.partlyhuman.com/blog/roger/hand-me-that-cursor-would-you#comment-15185</guid>
		<description>Thanks for that! I'm just starting out on AS3 and was scratching my head on that one.</description>
		<content:encoded><![CDATA[<p>Thanks for that! I&#8217;m just starting out on AS3 and was scratching my head on that one.</p>
]]></content:encoded>
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	<item>
		<title>By: swanky.wu</title>
		<link>http://dispatchevent.org/roger/hand-me-that-cursor-would-you/#comment-7407</link>
		<dc:creator>swanky.wu</dc:creator>
		<pubDate>Tue, 22 May 2007 01:28:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.partlyhuman.com/blog/roger/hand-me-that-cursor-would-you#comment-7407</guid>
		<description>thx...

it's save me...</description>
		<content:encoded><![CDATA[<p>thx&#8230;</p>
<p>it&#8217;s save me&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: peko</title>
		<link>http://dispatchevent.org/roger/hand-me-that-cursor-would-you/#comment-4948</link>
		<dc:creator>peko</dc:creator>
		<pubDate>Mon, 07 May 2007 21:10:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.partlyhuman.com/blog/roger/hand-me-that-cursor-would-you#comment-4948</guid>
		<description>Domo, it`s help me a lot!</description>
		<content:encoded><![CDATA[<p>Domo, it`s help me a lot!</p>
]]></content:encoded>
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	<item>
		<title>By: Roger Braunstein</title>
		<link>http://dispatchevent.org/roger/hand-me-that-cursor-would-you/#comment-3526</link>
		<dc:creator>Roger Braunstein</dc:creator>
		<pubDate>Thu, 26 Apr 2007 22:22:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.partlyhuman.com/blog/roger/hand-me-that-cursor-would-you#comment-3526</guid>
		<description>Odd, in mims flava of the blog the SWF appears to be the wrong swf. I don't know why this is, but it resolves itself when you view full. But you're already doing that! So why am I talking to you?!</description>
		<content:encoded><![CDATA[<p>Odd, in mims flava of the blog the SWF appears to be the wrong swf. I don&#8217;t know why this is, but it resolves itself when you view full. But you&#8217;re already doing that! So why am I talking to you?!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mike J</title>
		<link>http://dispatchevent.org/roger/hand-me-that-cursor-would-you/#comment-2775</link>
		<dc:creator>Mike J</dc:creator>
		<pubDate>Sun, 15 Apr 2007 23:03:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.partlyhuman.com/blog/roger/hand-me-that-cursor-would-you#comment-2775</guid>
		<description>Great information for complex composite controls. 

For the example of creating a simple button though you can also inherit from flash.display.SimpleButton and that behavior comes with it (tab stop, space triggers click event), as well as simplicity in managing up / over / down states (just assign a display object like a shape to each of the properties for the state).</description>
		<content:encoded><![CDATA[<p>Great information for complex composite controls. </p>
<p>For the example of creating a simple button though you can also inherit from flash.display.SimpleButton and that behavior comes with it (tab stop, space triggers click event), as well as simplicity in managing up / over / down states (just assign a display object like a shape to each of the properties for the state).</p>
]]></content:encoded>
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