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<channel>
	<title>dispatchEvent &#187; Flash</title>
	<link>http://www.partlyhuman.com/blog</link>
	<description>Welcome to dispatchEvent, a blog brought to you by Roger Braunstein of partlyhuman and Mims Wright of losdesigns.</description>
	<pubDate>Fri, 09 May 2008 06:49:51 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.3</generator>
	<language>en</language>
			<item>
		<title>KitchenSync to be used in GAE SWF</title>
		<link>http://www.partlyhuman.com/blog/mims/kitchensync-used-in-gae-swf</link>
		<comments>http://www.partlyhuman.com/blog/mims/kitchensync-used-in-gae-swf#comments</comments>
		<pubDate>Sat, 19 Apr 2008 18:13:18 +0000</pubDate>
		<dc:creator>Mims Wright</dc:creator>
		
		<category><![CDATA[AS3]]></category>

		<category><![CDATA[Flash]]></category>

		<category><![CDATA[Flex]]></category>

		<category><![CDATA[KitchenSync]]></category>

		<category><![CDATA[News]]></category>

		<category><![CDATA[open-source]]></category>

		<guid isPermaLink="false">http://mimswright.com/blog/?p=261</guid>
		<description><![CDATA[
Aral Balkan, champion of open-source flash, just annouced a Flash / Flex extension to the Google App Engine called GAE SWF. He also announced that KitchenSync will be a part of it. I&#8217;m very excited to see what happens with both projects. 
GAE SWF
]]></description>
			<content:encoded><![CDATA[<p><a href="http://aralbalkan.com/1318"><img src="http://aralbalkan.com/wp-content/uploads/2008/04/the-gae-swf-project.jpg" alt="" /></a><br />
<a href="http://aralbalkan.com/">Aral Balkan</a>, champion of <a href="http://osflash.org/">open-source flash</a>, just annouced a Flash / Flex extension to the Google App Engine called GAE SWF. He also announced that <a href="http://kitchensynclib.googlecode.com/">KitchenSync</a> will be a part of it. I&#8217;m very excited to see what happens with both projects. </p>
<p><a href="http://aralbalkan.com/1318">GAE SWF</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.partlyhuman.com/blog/mims/kitchensync-used-in-gae-swf/feed</wfw:commentRss>
		</item>
		<item>
		<title>Reader Question: Why isn&#8217;t event bubbling working</title>
		<link>http://www.partlyhuman.com/blog/mims/reader-question-why-isnt-event-bubbling-working</link>
		<comments>http://www.partlyhuman.com/blog/mims/reader-question-why-isnt-event-bubbling-working#comments</comments>
		<pubDate>Tue, 18 Mar 2008 18:24:18 +0000</pubDate>
		<dc:creator>Mims Wright</dc:creator>
		
		<category><![CDATA[AS3]]></category>

		<category><![CDATA[AS3 Bible]]></category>

		<category><![CDATA[Authors]]></category>

		<category><![CDATA[Flash]]></category>

		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://mimswright.com/blog/?p=252</guid>
		<description><![CDATA[A reader sent me this question. Thanks in advance to Michael:

i&#8217;m dispatching an event from a sprite after it fades in completely
dispatchEvent(new Event(Main.ENTER_SCREEN_COMPLETE));
i&#8217;m trying to listen for to this event but for some reason it doesn&#8217;t get picked up when  the capturing parameter is set to false.. that is for bubbling and the target [...]]]></description>
			<content:encoded><![CDATA[<p>A reader sent me this question. Thanks in advance to Michael:</p>
<blockquote><p>
i&#8217;m dispatching an event from a sprite after it fades in completely<br />
<code>dispatchEvent(new Event(Main.ENTER_SCREEN_COMPLETE));</code></p>
<p>i&#8217;m trying to listen for to this event but for some reason it doesn&#8217;t get picked up when  the capturing parameter is set to false.. that is for bubbling and the target phase.</p>
<p>This works<br />
<code>container.addEventListener(Main.ENTER_SCREEN_COMPLETE,  screenTweenComplete, <strong>true</strong>, 0, true);</code></p>
<p>This does NOT work<br />
<code>container.addEventListener(Main.ENTER_SCREEN_COMPLETE,  screenTweenComplete, <strong>false</strong>, 0, true);</code></p>
<p>Where container, is an ancestor to everything on the screen. Essentially its the the stage.</p>
<p>Any clues why this is happening?
</p></blockquote>
<p>Answer after the jump.<br />
 <a href="http://www.partlyhuman.com/blog/mims/reader-question-why-isnt-event-bubbling-working#more-252" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.partlyhuman.com/blog/mims/reader-question-why-isnt-event-bubbling-working/feed</wfw:commentRss>
		</item>
		<item>
		<title>KitchenSync News: v1.1 released</title>
		<link>http://www.partlyhuman.com/blog/mims/kitchensync-news-v11-released</link>
		<comments>http://www.partlyhuman.com/blog/mims/kitchensync-news-v11-released#comments</comments>
		<pubDate>Fri, 22 Feb 2008 21:17:36 +0000</pubDate>
		<dc:creator>Mims Wright</dc:creator>
		
		<category><![CDATA[AS3]]></category>

		<category><![CDATA[Flash]]></category>

		<category><![CDATA[Flex]]></category>

		<category><![CDATA[KitchenSync]]></category>

		<category><![CDATA[News]]></category>

		<category><![CDATA[open-source]]></category>

		<guid isPermaLink="false">http://mimswright.com/blog/?p=243</guid>
		<description><![CDATA[
Woo! KitchenSync v1.1 is out! It now supports timecode, default values, new easing functions and juping to a specific time in a tween. Go check it out!
Changes in 1.1:

ADDED jumpToTime() method to Tween (this may be moved to AbstractSynchronizedAction in a later release)
ADDED getTimestampFromFrames() and getTimestampFromMilliseconds() to TimestampUtil
ADDED Timecode to TimeStringParser. Now &#8220;:ss&#8221;, &#8220;mm:ss;ff&#8221;, and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://farm3.static.flickr.com/2242/2227980749_2f02562f2b.jpg" /><br />
Woo! KitchenSync v1.1 is out! It now supports timecode, default values, new easing functions and juping to a specific time in a tween. Go <a href="http://kitchensynclib.googlecode.com">check it out</a>!</p>
<p>Changes in 1.1:</p>
<ul>
<li>ADDED jumpToTime() method to Tween (this may be moved to AbstractSynchronizedAction in a later release)</li>
<li>ADDED getTimestampFromFrames() and getTimestampFromMilliseconds() to TimestampUtil</li>
<li>ADDED Timecode to TimeStringParser. Now &#8220;:ss&#8221;, &#8220;mm:ss;ff&#8221;, and &#8220;dd:hh:mm:ss;ff&#8221; are supported.</li>
<li>ADDED ActionDefaults class for storing default initialization values.</li>
<li>ADDED easeOutIn() to most of the easing functions (buggy. seems to overshoot target in some cases)</li>
<li>ADDED version check in Synchronizer.initialize()</li>
<li>CHANGED type of Numbers within Timestamp to int.</li>
<li>REFACTORED all actions to contain super() in the constructor.</li>
<li>REMOVED errors that are thrown when pause() and start() are called at the wrong times.</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Happy Valentine&#8217;s Day - Try out a blast from the past</title>
		<link>http://www.partlyhuman.com/blog/mims/happy-valentines-day-try-out-a-blast-from-the-past</link>
		<comments>http://www.partlyhuman.com/blog/mims/happy-valentines-day-try-out-a-blast-from-the-past#comments</comments>
		<pubDate>Thu, 14 Feb 2008 22:57:05 +0000</pubDate>
		<dc:creator>Mims Wright</dc:creator>
		
		<category><![CDATA[Flash]]></category>

		<category><![CDATA[Site-seeing]]></category>

		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://mimswright.com/blog/?p=240</guid>
		<description><![CDATA[
Feliz Día Del Amor, Niños,
Why not try out an oldie but a goodie! Kid Cupid is a game I worked on a few years back while I was working with Domani Studios. The idea is that you&#8217;re the &#8216;real&#8217; cupid who&#8217;s fending off the incoming impostor cupids. The motivation for the art style was that [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.domanistudios.com/kidcupid/"><img src="http://farm1.static.flickr.com/3/4530791_3d6e554170.jpg" /></a></p>
<p>Feliz Día Del Amor, Niños,<br />
Why not try out an oldie but a goodie! Kid Cupid is a game I worked on a few years back while I was working with Domani Studios. The idea is that you&#8217;re the &#8216;real&#8217; cupid who&#8217;s fending off the incoming impostor cupids. The motivation for the art style was that you&#8217;re playing the fantasy of a 3rd grade kid who was flicking candy hearts over his valentine cards on his desk at school.</p>
<p>Surprisingly, <a href="http://www.domanistudios.com/kidcupid/">Kid Cupid</a> is still fun 3 years later.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>KitchenSync News: Patch released v1.0.1, source files for Flash CS3, more docs</title>
		<link>http://www.partlyhuman.com/blog/mims/kitchensync-news-patch-released-v101-source-files-for-flash-cs3-more-docs</link>
		<comments>http://www.partlyhuman.com/blog/mims/kitchensync-news-patch-released-v101-source-files-for-flash-cs3-more-docs#comments</comments>
		<pubDate>Fri, 08 Feb 2008 21:30:05 +0000</pubDate>
		<dc:creator>Mims Wright</dc:creator>
		
		<category><![CDATA[AS3]]></category>

		<category><![CDATA[Flash]]></category>

		<category><![CDATA[Flex]]></category>

		<category><![CDATA[KitchenSync]]></category>

		<category><![CDATA[News]]></category>

		<category><![CDATA[Programming]]></category>

		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://mimswright.com/blog/?p=239</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><a href="http://code.google.com/p/kitchensynclib/"><img src="http://farm3.static.flickr.com/2141/2227980615_054e2f3c8a.jpg" alt="kitchenSync"</a></p>
<p>Hey KS Fans,</p>
<p><a href="http://code.google.com/p/kitchensynclib/">KitchenSync</a> version 1.0.1 was released last week. This version is just a patch that fixes a few minor issues. Here&#8217;s the change log for this version.</p>
<pre>
<code>
===== v1.0.1 (2008.02.04) ======
Fixed Cubic.easeOut bug.
Made getters for Tween's toValue and fromValue.
Added source code to main download.
Added metadata for events.
Updated docs and added summaries to all wiki pages.
</code>
</pre>
<p>I received some feedback from people who were having trouble setting up KitchenSync for use with Flash CS3. I didn&#8217;t know this before but you cannot use .swc files compiled with the Flex SDK in a .fla file (WTF, Adobe!) Also, some people were confused by having to use SVN to get the source. To help solve these problems, I&#8217;ve added <a href="http://code.google.com/p/kitchensynclib/downloads/detail?name=KitchenSyncLib.1.0.1.source.zip&#038;can=2&#038;q=#makechanges">the latest source code</a> as its own download.</p>
<p>I&#8217;ve also written EVEN MORE <a href="http://code.google.com/p/kitchensynclib/w/list">documentation</a> including <a href="http://code.google.com/p/kitchensynclib/wiki/Installation">help for downloading and setting up</a> the source code.</p>
<p>Finally, if you&#8217;re using KS, drop me a line or post to <a href="http://groups.google.com/group/kitchensynclib">the mailing list</a>. I&#8217;d love to hear any feedback you may have!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Introducing KitchenSync - an open-source animation library for AS3</title>
		<link>http://www.partlyhuman.com/blog/mims/introducing-kitchensync-animation-library-for-as3</link>
		<comments>http://www.partlyhuman.com/blog/mims/introducing-kitchensync-animation-library-for-as3#comments</comments>
		<pubDate>Tue, 22 Jan 2008 18:23:51 +0000</pubDate>
		<dc:creator>Mims Wright</dc:creator>
		
		<category><![CDATA[AS3]]></category>

		<category><![CDATA[Flash]]></category>

		<category><![CDATA[KitchenSync]]></category>

		<category><![CDATA[News]]></category>

		<category><![CDATA[Programming]]></category>

		<category><![CDATA[Serious Stuff]]></category>

		<category><![CDATA[Software Design]]></category>

		<category><![CDATA[open-source]]></category>

		<category><![CDATA[universalmind]]></category>

		<guid isPermaLink="false">http://mimswright.com/blog/?p=223</guid>
		<description><![CDATA[
After about 6 months in development, I&#8217;m very proud to announce the release of KitchenSync, a multi-purpose tool written in ActionScript 3.0 for doing tween based animations and timing of functions and much more. The project is open-source under the GNU LGPL and hosted at Google Code. Please take a moment to check it out [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://code.google.com/p/kitchensynclib/"><img src="http://mimswright.com/kitchensync/docs/img/KSLogo.png" /></a><br />
After about 6 months in development, I&#8217;m very proud to announce the release of <a href="http://code.google.com/p/kitchensynclib/">KitchenSync</a>, a multi-purpose tool written in ActionScript 3.0 for doing tween based animations and timing of functions and much more. The project is open-source under the GNU LGPL and hosted at <a href="http://code.google.com/p/kitchensynclib/">Google Code</a>. Please take a moment to check it out and feel free to write to me with questions, comments or suggestions for improvement!</p>
<h2>KitchenSync is more than an animation library</h2>
<p>KitchenSync is more than an animation library. <a href="http://code.google.com//p/kitchensynclib/wiki/Tween">Tweens</a> are a major part of KitchenSync but that is not the end. It also allows you to sequence <a href="http://code.google.com//p/kitchensynclib/wiki/SynchronizedSound">sounds</a>, <a href="http://code.google.com//p/kitchensynclib/wiki/SynchronizedFunction">functions</a>, and <a href="http://code.google.com//p/kitchensynclib/wiki/SynchronizedDispatchEvent">event dispatches</a> among other <a href="http://code.google.com//p/kitchensynclib/wiki/AbstractSynchronizedAction">actions</a>. The framework is open-ended allowing you to come up with new ways to work with the <a href="/p/kitchensynclib/wiki/Synchronizer">virtual timeline</a>.</p>
<h2>KitchenSync was designed with developers in mind</h2>
<p>KitchenSync was designed for developers who want a smart way to handle animation or other time-based functionality with code. Written from the ground up in ActionScript 3.0, KitchenSync relies on smart object-oriented architecture rather than complicated shorthand. It includes a number of features and shortcuts, such as the <tt>clone()</tt> method, that save effort for developers. KitchenSync makes extensive use of events and informative runtime errors and is quite flexible when it comes to extending the functionality.</p>
<h2>KitchenSync aims to&#8230;</h2>
<ul>
<li>offer a well-architected, extensible framework for working with time-based animations and events. </li>
<li>take advantage of the power of ActionScript 3.0 while using OOP best practices and design patterns and without requiring the Flex framework. </li>
<li>respond to the needs of developers with a rich set of features. </li>
<li>be a full-featured library for animation and timeline based actions.</li>
</ul>
<h2>Links</h2>
<ul>
<li><a href="http://code.google.com/p/kitchensynclib/wiki/GettingStarted">Getting started</a> </li>
<li><a href="http://code.google.com/p/kitchensynclib/w/list?q=label:Actions" rel="nofollow">Types of synchronized actions</a> </li>
<li><a href="http://code.google.com/p/kitchensynclib/wiki/TimeUnit">Units of time, parsing time strings, and sync mode</a> </li>
<li><a href="http://mimswright.com/kitchensync/docs/api/" rel="nofollow">API Reference</a></li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>No children on the stage - a confusing Flash CS3 display list issue</title>
		<link>http://www.partlyhuman.com/blog/mims/no-children-on-the-stage-a-confusing-flash-cs3-display-list-issue</link>
		<comments>http://www.partlyhuman.com/blog/mims/no-children-on-the-stage-a-confusing-flash-cs3-display-list-issue#comments</comments>
		<pubDate>Wed, 16 Jan 2008 01:00:02 +0000</pubDate>
		<dc:creator>Mims Wright</dc:creator>
		
		<category><![CDATA[AS3]]></category>

		<category><![CDATA[AS3 Bible]]></category>

		<category><![CDATA[Flash]]></category>

		<category><![CDATA[Programming]]></category>

		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://mimswright.com/blog/?p=227</guid>
		<description><![CDATA[A reader wrote to me with an interesting Flash CS3 problem that had me stumped at first (mostly because I use FlexBuilder instead of Flash). I thought I&#8217;d post the answer here so we can all benefit from it.
The Problem
Ben H. writes&#8230;

I’ve been trying to get familiar with a “best practice” on [looping through the [...]]]></description>
			<content:encoded><![CDATA[<p>A reader wrote to me with an interesting Flash CS3 problem that had me stumped at first (mostly because I use FlexBuilder instead of Flash). I thought I&#8217;d post the answer here so we can all benefit from it.</p>
<h3>The Problem</h3>
<p>Ben H. writes&#8230;</p>
<blockquote><p>
I’ve been trying to get familiar with a “best practice” on [looping through the display list].  The trouble is, when I enter the following on the first frame of a blank .fla file:</p>
<p><code>trace("Number of Children in a blank SWF:"+stage.numChildren);<br />
trace("Child 1:" + stage.getChildAt(0));</code></p>
<p>I get this:</p>
<p><code>Number of Children in a blank SWF:1<br />
Child 1:[object MainTimeline]</code></p>
<p>Now that may seem grand, but I’ve drawn several shapes and have a text field and named movieclip instances on stage as well – so why [does it only count one child?]
</p></blockquote>
<p>Solution after the jump.<br />
 <a href="http://www.partlyhuman.com/blog/mims/no-children-on-the-stage-a-confusing-flash-cs3-display-list-issue#more-227" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Superior Flash book titles by Babelfish</title>
		<link>http://www.partlyhuman.com/blog/mims/superior-flash-book-titles-by-babelfish</link>
		<comments>http://www.partlyhuman.com/blog/mims/superior-flash-book-titles-by-babelfish#comments</comments>
		<pubDate>Mon, 17 Dec 2007 15:05:26 +0000</pubDate>
		<dc:creator>Mims Wright</dc:creator>
		
		<category><![CDATA[Flash]]></category>

		<category><![CDATA[OMGWTFBBQ]]></category>

		<guid isPermaLink="false">http://mimswright.com/blog/?p=218</guid>
		<description><![CDATA[Flash 4.0 应用指南 by 洪传华 张宇崑编著
Approx Translation: Flash 4.0 applies a guideline
   L:Chinese, Y:2000, S:Education, 279 pgs
Flash 4.0动画网页大制作 by 杜兴编著
Approx Translation: Webpage of Flash 4.0 animation is made greatly
   L:Chinese, Y:1999, S:Education, 206 pgs
Flash 4.0精彩网页动画制作 by 李永青
Approx Translation: Wonderful webpage animation makes Flash 4.0
   L:Chinese, Y:2000, S:Engineering, 282 pgs
Flash [...]]]></description>
			<content:encoded><![CDATA[<p>Flash 4.0 应用指南 by 洪传华 张宇崑编著<br />
Approx Translation: <strong>Flash 4.0 applies a guideline</strong><br />
   L:Chinese, Y:2000, S:Education, 279 pgs<br />
Flash 4.0动画网页大制作 by 杜兴编著<br />
Approx Translation: <strong>Webpage of Flash 4.0 animation is made greatly</strong><br />
   L:Chinese, Y:1999, S:Education, 206 pgs<br />
Flash 4.0精彩网页动画制作 by 李永青<br />
Approx Translation: <strong>Wonderful webpage animation makes Flash 4.0</strong><br />
   L:Chinese, Y:2000, S:Engineering, 282 pgs<br />
Flash 4.0网页动画教室 by 李香敏<br />
Approx Translation: <strong>Classroom of animation of Flash 4.0 webpage</strong><br />
   L:Chinese, Y:2000, S:Education, 277 pgs<br />
Flash 4多媒体网页制作教程 by 杨大庆<br />
Approx Translation: <strong>Webpage of Flash 4 multimedia makes a tutorial</strong><br />
   L:Chinese, Y:2000, S:Education, 263 pgs<br />
Flash 4学习教程 by 赵键编著<br />
Approx Translation: <strong>Flash 4 learns a tutorial</strong><br />
   L:Chinese, Y:2000, S:Education, 314 pgs<br />
Flash 4快闪劲爆网页 by 林友信<br />
Approx Translation: <strong>Flash 4 fast Shan Jin explodes webpage</strong><br />
   L:Chinese, Y:1999, S:Computer Science, 552 pgs</p>
<p>I like the last one particularly.</p>
<p>Thanks to Roger for this list.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>New Releases on Adobe Labs</title>
		<link>http://www.partlyhuman.com/blog/mims/new-releases-on-adobe-labs</link>
		<comments>http://www.partlyhuman.com/blog/mims/new-releases-on-adobe-labs#comments</comments>
		<pubDate>Thu, 13 Dec 2007 18:28:18 +0000</pubDate>
		<dc:creator>Mims Wright</dc:creator>
		
		<category><![CDATA[AIR]]></category>

		<category><![CDATA[AS3]]></category>

		<category><![CDATA[Flash]]></category>

		<category><![CDATA[Flex]]></category>

		<category><![CDATA[Links]]></category>

		<category><![CDATA[News]]></category>

		<category><![CDATA[Programming]]></category>

		<category><![CDATA[Serious Stuff]]></category>

		<guid isPermaLink="false">http://mimswright.com/blog/?p=214</guid>
		<description><![CDATA[Flex 3 public beta is out.
AIR public beta is out.
and while you&#8217;re at it&#8230;
Flash Lite 3
New Flash Player
and BlazeDS, whatever that is. (Hint: despite the name, this is not Flash CS3 for Gameboy)
]]></description>
			<content:encoded><![CDATA[<p><a href="http://labs.adobe.com/technologies/flex/">Flex 3 public beta</a> is out.</p>
<p><a href="http://labs.adobe.com/technologies/air/">AIR public beta</a> is out.</p>
<p>and while you&#8217;re at it&#8230;</p>
<p><a href="http://labs.adobe.com/technologies/flashlite3/">Flash Lite 3</a></p>
<p>New <a href="http://labs.adobe.com/technologies/flashplayer9/">Flash Player</a></p>
<p>and <a href="http://labs.adobe.com/technologies/blazeds/">BlazeDS</a>, whatever that is. (Hint: despite the name, this is not Flash CS3 for Gameboy)</p>
]]></content:encoded>
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		<title>Building and Running AS3 Bible Examples</title>
		<link>http://www.partlyhuman.com/blog/roger/building-and-running-as3-bible-examples</link>
		<comments>http://www.partlyhuman.com/blog/roger/building-and-running-as3-bible-examples#comments</comments>
		<pubDate>Wed, 05 Dec 2007 04:23:02 +0000</pubDate>
		<dc:creator>Roger Braunstein</dc:creator>
		
		<category><![CDATA[AS3]]></category>

		<category><![CDATA[AS3 Bible]]></category>

		<category><![CDATA[Flash]]></category>

		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://www.partlyhuman.com/blog/roger/building-and-running-as3-bible-examples</guid>
		<description><![CDATA[I&#8217;ve received several emails from readers who have had trouble running code from the ActionScript 3.0 Bible. You can find a step-by-step guide to running example code in the Introduction to that book. We all know that a picture is worth a thousand words, but friends, we are living in the HD age, and pictures [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve received several emails from readers who have had trouble running code from the ActionScript 3.0 Bible. You can find a step-by-step guide to running example code in the Introduction to that book. We all know that a picture is worth a thousand words, but friends, we are living in the HD age, and <b>pictures are boring us to tears</b>. Today&#8217;s sophisticated audience demands excitement, explosions, underwater scenes, bullet time, pole dances, and THX certified sound! So to provide a gripping emotional connection with my readers, I here provide <b>video tutorials</b> on how to build examples from the book (in under 5  minutes!). First, using Flash CS3, then using Flex Builder 3. Pow! Boom! Kachow!</p>
<p><a href="http://partlyhuman.com/articles/screencasts/running-as3-examples-using-flash.html"><img src="http://partlyhuman.com/articles/misc/fl.png" width="128" height="128" alt="FL"/></a><a href="http://partlyhuman.com/articles/screencasts/running-as3-examples-using-flex-builder.html"><img src="http://partlyhuman.com/articles/misc/fx.png" width="128" height="128" alt="FX"/></a></p>
<p><a href="http://partlyhuman.com/articles/screencasts/running-as3-examples-using-flash.html">See how to run example code using Flash</a> | <a href="http://partlyhuman.com/articles/screencasts/running-as3-examples-using-flex-builder.html">See how to run example code using Flex Builder</a></p>
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