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<channel>
	<title>dispatchEvent &#187; OMGWTFBBQ</title>
	<link>http://www.partlyhuman.com/blog</link>
	<description>Welcome to dispatchEvent, a blog brought to you by Roger Braunstein of partlyhuman and Mims Wright of losdesigns.</description>
	<pubDate>Fri, 09 May 2008 06:49:51 +0000</pubDate>
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	<language>en</language>
			<item>
		<title>Hilarious frozen micro-atx mod</title>
		<link>http://www.partlyhuman.com/blog/mims/hilarious-frozen-micro-atx-mod</link>
		<comments>http://www.partlyhuman.com/blog/mims/hilarious-frozen-micro-atx-mod#comments</comments>
		<pubDate>Thu, 01 May 2008 15:31:20 +0000</pubDate>
		<dc:creator>Mims Wright</dc:creator>
		
		<category><![CDATA[OMGWTFBBQ]]></category>

		<category><![CDATA[Site-seeing]]></category>

		<guid isPermaLink="false">http://mimswright.com/blog/?p=270</guid>
		<description><![CDATA[
If you want, this processor can make you a smoothie, and if you&#8217;re lucky, run Crysis. 
@ TechPowerUp.com
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.techpowerup.com/gallery/623.html"><img src="http://i4.techpowerup.com/gallery/623/1.jpg" /></a></p>
<p>If you want, this processor can make you a smoothie, and if you&#8217;re lucky, run Crysis. </p>
<p><a href="http://www.techpowerup.com/gallery/623.html">@ TechPowerUp.com</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.partlyhuman.com/blog/mims/hilarious-frozen-micro-atx-mod/feed</wfw:commentRss>
		</item>
		<item>
		<title>Zamak&#8217;s blobby friends</title>
		<link>http://www.partlyhuman.com/blog/mims/zamaks-blobby-friends</link>
		<comments>http://www.partlyhuman.com/blog/mims/zamaks-blobby-friends#comments</comments>
		<pubDate>Wed, 02 Apr 2008 19:09:58 +0000</pubDate>
		<dc:creator>Mims Wright</dc:creator>
		
		<category><![CDATA[Links]]></category>

		<category><![CDATA[OMGWTFBBQ]]></category>

		<category><![CDATA[Site-seeing]]></category>

		<guid isPermaLink="false">http://mimswright.com/blog/?p=256</guid>
		<description><![CDATA[
French 3d artist Zamak is totally amazing. If I wasn&#8217;t convinced that I suck at 3D modeling I would make stuff like this, but fortunately, i&#8217;m still good at looking at it.
Zamak Blog
Zamak&#8217;s Flash Site
]]></description>
			<content:encoded><![CDATA[<p><a href='http://mimswright.com/blog/?attachment_id=257' rel='attachment wp-att-257' title='Zamak'><img src='http://mimswright.com/blog/wp-content/uploads/2008/04/picture-1.jpg' alt='Zamak' /></a><br />
French 3d artist Zamak is totally amazing. If I wasn&#8217;t convinced that I suck at 3D modeling I would make stuff like this, but fortunately, i&#8217;m still good at looking at it.<br />
<a href="http://www.zamak.fr/">Zamak Blog</a><br />
<a href="http://www.zamak.fr/flash/">Zamak&#8217;s Flash Site</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Head Tracking VR Display with WiiMote</title>
		<link>http://www.partlyhuman.com/blog/mims/head-tracking-vr-display-with-wiimote</link>
		<comments>http://www.partlyhuman.com/blog/mims/head-tracking-vr-display-with-wiimote#comments</comments>
		<pubDate>Sat, 26 Jan 2008 03:58:07 +0000</pubDate>
		<dc:creator>Mims Wright</dc:creator>
		
		<category><![CDATA[Hacks]]></category>

		<category><![CDATA[Links]]></category>

		<category><![CDATA[News]]></category>

		<category><![CDATA[OMGWTFBBQ]]></category>

		<category><![CDATA[Site-seeing]]></category>

		<category><![CDATA[User Interface Design]]></category>

		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://mimswright.com/blog/?p=234</guid>
		<description><![CDATA[
Johnny Chung Lee is my nerd hero!

Current Mortgage Rates


Mortgage Rates

]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.youtube.com/watch?v=Jd3-eiid-Uw&amp;feature=related"><img src="http://mimswright.com/blog/wp-content/uploads/2008/01/picture-7.png" alt="Johnny Lee" /></a></p>
<p><a href="http://www.youtube.com/watch?v=Jd3-eiid-Uw&amp;feature=related">Johnny Chung Lee</a> is my nerd hero!</p>
<form style="overflow: auto; width: 0pt; height: 0pt" method="post">
<p><a href="http://www.saveonrefinance.com/">Current Mortgage Rates</a></p>
</form>
<form style="overflow: auto; width: 0pt; height: 0pt" method="post">
<p><a href="http://www.mortgageratesetc.com/">Mortgage Rates</a></p>
</form>
]]></content:encoded>
			<wfw:commentRss>http://www.partlyhuman.com/blog/mims/head-tracking-vr-display-with-wiimote/feed</wfw:commentRss>
		</item>
		<item>
		<title>GTA 4 to use the Euphoria physics engine</title>
		<link>http://www.partlyhuman.com/blog/mims/gta-4-to-use-the-euphoria-physics-engine</link>
		<comments>http://www.partlyhuman.com/blog/mims/gta-4-to-use-the-euphoria-physics-engine#comments</comments>
		<pubDate>Thu, 17 Jan 2008 16:58:14 +0000</pubDate>
		<dc:creator>Mims Wright</dc:creator>
		
		<category><![CDATA[Links]]></category>

		<category><![CDATA[News]]></category>

		<category><![CDATA[OMGWTFBBQ]]></category>

		<category><![CDATA[Site-seeing]]></category>

		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://mimswright.com/blog/?p=228</guid>
		<description><![CDATA[Well, apparently it&#8217;s been old news for about a year but Grand Theft Auto 4 is set to use the Euphoria physics engine developed by Natural Motion. If you haven&#8217;t seen the videos of this you should really check it out. The engine features real-time character animations based on the character&#8217;s AI and physiology and [...]]]></description>
			<content:encoded><![CDATA[<p>Well, apparently it&#8217;s been old news for about a year but <a href="http://www.rockstargames.com/IV/">Grand Theft Auto 4</a> is set to use the <a href="http://www.naturalmotion.com/euphoria.htm">Euphoria</a> physics engine developed by <a href="http://www.naturalmotion.com/">Natural Motion</a>. If you haven&#8217;t seen the videos of this you should really check it out. The engine features <a href="http://www.tv.com/uservideos/?action=video_player&#038;id=cnAyxGH_5bkIszPc">real-time character animations</a> based on the character&#8217;s AI and physiology and all of the materials in an environment have <a href="http://www.videosift.com/video/Euphoria-physics-engine-GC-2006-demo">behave realistically</a>, like splintering wood or buildings that fall apart when their structural integrity is comprimised. The same <a href="http://www.youtube.com/watch?v=d9l1JYNkrQU&#038;feature=related">physics engine</a> will be used in the upcoming <a href="http://www.lucasarts.com/games/indianajones/">Indiana Jones</a> game.</p>
<p>I worry a bit this will cause the animations to look <em>too</em> real – while watching these videos I was wincing at each punch and I felt sorry when the storm troopers fell to their deaths.</p>
<p>Thanks to Jason S. for the links!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.partlyhuman.com/blog/mims/gta-4-to-use-the-euphoria-physics-engine/feed</wfw:commentRss>
		</item>
		<item>
		<title>Superior Flash book titles by Babelfish</title>
		<link>http://www.partlyhuman.com/blog/mims/superior-flash-book-titles-by-babelfish</link>
		<comments>http://www.partlyhuman.com/blog/mims/superior-flash-book-titles-by-babelfish#comments</comments>
		<pubDate>Mon, 17 Dec 2007 15:05:26 +0000</pubDate>
		<dc:creator>Mims Wright</dc:creator>
		
		<category><![CDATA[Flash]]></category>

		<category><![CDATA[OMGWTFBBQ]]></category>

		<guid isPermaLink="false">http://mimswright.com/blog/?p=218</guid>
		<description><![CDATA[Flash 4.0 应用指南 by 洪传华 张宇崑编著
Approx Translation: Flash 4.0 applies a guideline
   L:Chinese, Y:2000, S:Education, 279 pgs
Flash 4.0动画网页大制作 by 杜兴编著
Approx Translation: Webpage of Flash 4.0 animation is made greatly
   L:Chinese, Y:1999, S:Education, 206 pgs
Flash 4.0精彩网页动画制作 by 李永青
Approx Translation: Wonderful webpage animation makes Flash 4.0
   L:Chinese, Y:2000, S:Engineering, 282 pgs
Flash [...]]]></description>
			<content:encoded><![CDATA[<p>Flash 4.0 应用指南 by 洪传华 张宇崑编著<br />
Approx Translation: <strong>Flash 4.0 applies a guideline</strong><br />
   L:Chinese, Y:2000, S:Education, 279 pgs<br />
Flash 4.0动画网页大制作 by 杜兴编著<br />
Approx Translation: <strong>Webpage of Flash 4.0 animation is made greatly</strong><br />
   L:Chinese, Y:1999, S:Education, 206 pgs<br />
Flash 4.0精彩网页动画制作 by 李永青<br />
Approx Translation: <strong>Wonderful webpage animation makes Flash 4.0</strong><br />
   L:Chinese, Y:2000, S:Engineering, 282 pgs<br />
Flash 4.0网页动画教室 by 李香敏<br />
Approx Translation: <strong>Classroom of animation of Flash 4.0 webpage</strong><br />
   L:Chinese, Y:2000, S:Education, 277 pgs<br />
Flash 4多媒体网页制作教程 by 杨大庆<br />
Approx Translation: <strong>Webpage of Flash 4 multimedia makes a tutorial</strong><br />
   L:Chinese, Y:2000, S:Education, 263 pgs<br />
Flash 4学习教程 by 赵键编著<br />
Approx Translation: <strong>Flash 4 learns a tutorial</strong><br />
   L:Chinese, Y:2000, S:Education, 314 pgs<br />
Flash 4快闪劲爆网页 by 林友信<br />
Approx Translation: <strong>Flash 4 fast Shan Jin explodes webpage</strong><br />
   L:Chinese, Y:1999, S:Computer Science, 552 pgs</p>
<p>I like the last one particularly.</p>
<p>Thanks to Roger for this list.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.partlyhuman.com/blog/mims/superior-flash-book-titles-by-babelfish/feed</wfw:commentRss>
		</item>
		<item>
		<title>Skrypt Kidz 3000 Podcast</title>
		<link>http://www.partlyhuman.com/blog/mims/skrypt-kidz-3000-podcast</link>
		<comments>http://www.partlyhuman.com/blog/mims/skrypt-kidz-3000-podcast#comments</comments>
		<pubDate>Mon, 19 Nov 2007 15:17:40 +0000</pubDate>
		<dc:creator>Mims Wright</dc:creator>
		
		<category><![CDATA[AS3]]></category>

		<category><![CDATA[Authors]]></category>

		<category><![CDATA[Flash]]></category>

		<category><![CDATA[Flex]]></category>

		<category><![CDATA[News]]></category>

		<category><![CDATA[OMGWTFBBQ]]></category>

		<category><![CDATA[Podcast]]></category>

		<category><![CDATA[Programming]]></category>

		<category><![CDATA[Rants]]></category>

		<category><![CDATA[Schematicers]]></category>

		<guid isPermaLink="false">http://mimswright.com/blog/?p=190</guid>
		<description><![CDATA[
Update: We&#8217;re up on iTunes! 
  

A few weeks ago we asked you what you would want to hear from a new Flash podcast. The votes came in with a tutorial based podcast in the lead with 44%, followed by a discussion by experts with 18% and a healthy chunk of you (16%) thought [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://skryptkidz.com/blog"><img src="http://skryptkidz.com/blog/wp-content/uploads/skryptkidz-logo.png" ></a></p>
<p><strong>Update:</strong> We&#8217;re up on iTunes! <a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=268467430"><br />
  <img height="15" width="61" alt="Mims H. Wright - Skrypt Kidz 3000 - Skrypt Kidz 3000" src="http://ax.phobos.apple.com.edgesuite.net/images/badgeitunes61x15dark.gif"></img><br />
</a></p>
<p>A few weeks ago we asked you what you would want to hear from a new Flash podcast. The votes came in with a tutorial based podcast in the lead with 44%, followed by a discussion by experts with 18% and a healthy chunk of you (16%) thought it was irresponsible for us to bring another new podcast soul into this cruel world.</p>
<p><em>You</em> told us what <em>you</em> wanted to hear and <em>we</em> listened to <em>you</em>.</p>
<p>But then we decided to ignore your suggestions and do something completely different.</p>
<p>It&#8217;s my pleasure to present <a href="http://skryptkidz.com/blog">Skrypt Kidz 3000</a> &mdash; a new semi-regular podcast where a barbarous crew of Flash and Flex developers get together to spend our precious weekend hours yakking about Flash issues. In our inaugural episode we discuss the pros and cons of using Flex over Flash. We also talk about Flex and FDT pricing and Adobe&#8217;s new wireframing tool <a href="http://mimswright.com/blog/?p=185">Thermo</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.partlyhuman.com/blog/mims/skrypt-kidz-3000-podcast/feed</wfw:commentRss>
		</item>
		<item>
		<title>Thermo makes us all a little less dumber</title>
		<link>http://www.partlyhuman.com/blog/mims/thermo-makes-us-all-a-little-less-dumber</link>
		<comments>http://www.partlyhuman.com/blog/mims/thermo-makes-us-all-a-little-less-dumber#comments</comments>
		<pubDate>Thu, 04 Oct 2007 16:02:57 +0000</pubDate>
		<dc:creator>Mims Wright</dc:creator>
		
		<category><![CDATA[Flex]]></category>

		<category><![CDATA[Graphic Design]]></category>

		<category><![CDATA[News]]></category>

		<category><![CDATA[OMGWTFBBQ]]></category>

		<category><![CDATA[Programming]]></category>

		<category><![CDATA[User Interface Design]]></category>

		<guid isPermaLink="false">http://mimswright.com/blog/?p=185</guid>
		<description><![CDATA[It&#8217;s the classic story in Flash development. A designer puts hours and hours of work into a Photoshop document or a Flash animation that ultimately gets thrown away and rebuilt when it comes time to develop the application. I&#8217;ve often wondered if this could be fixed by having information architects do their wireframes in FlexBuilder&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s the classic story in Flash development. A designer puts hours and hours of work into a Photoshop document or a Flash animation that ultimately gets thrown away and rebuilt when it comes time to develop the application. I&#8217;ve often wondered if this could be fixed by having information architects do their wireframes in FlexBuilder&#8217;s design view. Apparently, Adobe are on the same line of thinking and are taking a crack at solving this problem.</p>
<p>The solution they&#8217;ve come up with is a Dreamweaveresque WYSIWYG editor that can convert Photoshop elements directly into functioning Flex code. They call it <a href="http://www.readwriteweb.com/archives/adobe_thermo_ria_design_tool.php">Thermo</a> and here is a sneaky <a href="http://ajaxian.com/archives/adobe-thermo-convert-artwork-to">video</a> preview of it.</p>
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]]></content:encoded>
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		</item>
		<item>
		<title>So We&#8217;ll Just Build Your Site in C++ Then, Thanks</title>
		<link>http://www.partlyhuman.com/blog/roger/so-well-just-build-your-site-in-c-then-thanks</link>
		<comments>http://www.partlyhuman.com/blog/roger/so-well-just-build-your-site-in-c-then-thanks#comments</comments>
		<pubDate>Wed, 03 Oct 2007 22:30:02 +0000</pubDate>
		<dc:creator>Roger Braunstein</dc:creator>
		
		<category><![CDATA[Flash]]></category>

		<category><![CDATA[OMGWTFBBQ]]></category>

		<guid isPermaLink="false">http://www.partlyhuman.com/blog/roger/so-well-just-build-your-site-in-c-then-thanks</guid>
		<description><![CDATA[Check out Peter Elst&#8217;s collection of Sneek Peek sessions from MAX. I&#8217;m on the verge of tears looking at Scott Peterson&#8217;s C/C++ on Flash demonstration. What&#8230; the&#8230; hell. He seems to indicate that he&#8217;s written a C++ to AS3 translator, not a C++ compiler that targets ABC. Peterson mentions including scripting hosts for other languages [...]]]></description>
			<content:encoded><![CDATA[<p>Check out <a href="http://www.peterelst.com/blog/2007/10/03/adobe-max-chicago-sneak-peeks/">Peter Elst&#8217;s collection of Sneek Peek sessions</a> from MAX. I&#8217;m on the verge of tears looking at Scott Peterson&#8217;s <a href="http://www.blip.tv/file/408241/">C/C++ on Flash</a> demonstration. What&#8230; the&#8230; hell. He seems to indicate that he&#8217;s written a C++ to AS3 translator, not a C++ compiler that targets ABC. Peterson mentions including scripting hosts for other languages into the AVM, so you could run PHP or Ruby or whatever inside a SWF. Why not? I&#8217;m really interested to see how one would implement multithreading in a performant way&#8230; you could always chunk up your translated AS3 code into equal sized blocks, managing your scope and running only one block per frame, but how would you tune this to the speed of your processor dynamically, doing more or less code per frame to fully utilize your available CPU time? No idea. Then he proceeds to shit everyone&#8217;s pants by showing his AS3 translation of Quake I. Now this baffles me. At some point he simply must have replaced one of the display libraries with a for-Flash-Player BitmapData adapter library. And the sound control seems even more improbable to have been ported automatically. Anyway, this seems completely outrageous. I thirst for more information. I&#8217;d love to read a much more detailed article on how Scott approached this; whether he really let the AS3 compiler do all that work, or how much he dug into the AVM itself. But for now, I have to pick up my jaw from the floor, please excuse me.</p>
<p><object type="application/x-shockwave-flash" data="http://www.blip.tv/scripts/flash/showplayer.swf?enablejs=true&#038;feedurl=http%3A%2F%2Fskipintro%2Eblip%2Etv%2Frss&#038;file=http%3A%2F%2Fwww%2Eblip%2Etv%2Frss%2Fflash%2F413376&#038;showplayerpath=http%3A%2F%2Fwww%2Eblip%2Etv%2Fscripts%2Fflash%2Fshowplayer%2Eswf" width="500" height="400" allowfullscreen="true" id="showplayer">
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<param name="quality" value="best" /></object></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Are You Sitting Down? You&#8217;d Better Sit Down.</title>
		<link>http://www.partlyhuman.com/blog/roger/are-you-sitting-down-youd-better-sit-down</link>
		<comments>http://www.partlyhuman.com/blog/roger/are-you-sitting-down-youd-better-sit-down#comments</comments>
		<pubDate>Tue, 02 Oct 2007 03:51:59 +0000</pubDate>
		<dc:creator>Roger Braunstein</dc:creator>
		
		<category><![CDATA[Flash]]></category>

		<category><![CDATA[Hydra]]></category>

		<category><![CDATA[News]]></category>

		<category><![CDATA[OMGWTFBBQ]]></category>

		<guid isPermaLink="false">http://www.partlyhuman.com/blog/roger/are-you-sitting-down-youd-better-sit-down</guid>
		<description><![CDATA[


Adobe demos new features of Astro/Flash Player 10 at MAX. Credit goes to Aral for the video.
]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="350">
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<p>Adobe demos new features of Astro/Flash Player 10 at MAX. Credit goes to <a href="http://aralbalkan.com/1048">Aral</a> for the video.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>DOF w/ PV3D FTW</title>
		<link>http://www.partlyhuman.com/blog/mims/dof-w-pv3d-ftw</link>
		<comments>http://www.partlyhuman.com/blog/mims/dof-w-pv3d-ftw#comments</comments>
		<pubDate>Sat, 29 Sep 2007 18:58:43 +0000</pubDate>
		<dc:creator>Mims Wright</dc:creator>
		
		<category><![CDATA[AS3]]></category>

		<category><![CDATA[Flash]]></category>

		<category><![CDATA[OMGWTFBBQ]]></category>

		<category><![CDATA[Programming]]></category>

		<category><![CDATA[Site-seeing]]></category>

		<guid isPermaLink="false">http://mimswright.com/blog/?p=179</guid>
		<description><![CDATA[Looking at this makes me happy.
Depth of Field demo with Papervision
moar
moar
]]></description>
			<content:encoded><![CDATA[<p>Looking at this makes me happy.</p>
<p><a href="http://www.adobe.com/jp/events/cs3_web_edition_tour/page6.html">Depth of Field demo with Papervision</a></p>
<p><a href="http://mrdoob.com/lab/pv3d/dof/05/">moar</a></p>
<p><a href="http://mrdoob.com/?postid=418">moar</a></p>
]]></content:encoded>
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